Finally back in business with a personal project. It has been a long time since I finished “What Will Never Be” which was quite a different type of image for me. So, I’m back to a project that I left hanging far too long since last year, I’m still undecided to put it together in Unreal editor or just go for more hyper realism in Maya, I still have time to decide…
I have started to put the scene together even though I’m not done modeling assets. I wanted to see how the main characters were jiving and wanted to “lock down” the camera angle to see how it was working. I do like where this is headed, the low res girl is FPO (for placement only) so never mind her feet sticking out. I’m gonna make this creepier by placing dead bodies in the water.
Here is character 2 of 2, I started from a base mesh I found at ZBrush central, lmc if I can find who made the base mesh to give him/her credit. Once opened in ZBrush I deleted the high level subdivisions in order to really start from the base and not be influenced by the original details. I used James Busby’s female model and my anatomy books for reference. This still needs to be polished, sculpt the ears, add muscles, tendons and fleshy tissue to the hands and feet. I feel like this is a good starting point.
woop woop, here we go again with another personal project. This one will be very creepy but with a strong message or at least that’s what I hope the outcome will be. The idea was sparked over a conversation I had with a friend about a controversial issue. Will not be so literal so let’s see how it turns out. Here is the beginning of character 1 of 2 that will be in the image.
Oh yes! After so much time working on this on and off, getting sick of it and putting it off for months to keep going on/off again and again, I can say that it is finally done. Lots of friends and colleagues gave me great feedback during the making of this image; so thank you to all of you that critiqued, commented and supported me during this process. On to the next one!