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Ocean City

vertexangel | May 12, 2013

Ocean_city_test
Finally back in business with a personal project. It has been a long time since I finished “What Will Never Be” which was quite a different type of image for me. So, I’m back to a project that I left hanging far too long since last year, I’m still undecided to put it together in Unreal editor or just go for more hyper realism in Maya, I still have time to decide…

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What Will Never Be: Composition Test

vertexangel | February 1, 2012


I have started to put the scene together even though I’m not done modeling assets. I wanted to see how the main characters were jiving and wanted to “lock down” the camera angle to see how it was working. I do like where this is headed, the low res girl is FPO (for placement only) so never mind her feet sticking out. I’m gonna make this creepier by placing dead bodies in the water.

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3D, What Will Never Be, WIP
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What Will Never Be: Death’s AO test

vertexangel | January 27, 2012


Another update, that’s 2 days in a row, new record! Anyways, Here is a quick ambient occlusion test render of “Death” with sword in hand. I hope the final image turns out as creepy as I’m looking for.

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What Will Never Be: Death’s Hands and Sword Modeling

vertexangel | January 26, 2012


Finally an update for this image, a small one but at least some progress. Finished modeling Death’s hands and sword. I found a very cool LoTR sword reference online that I think looks very menacing.

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What Will Never Be: Girl Sculpt Pose

vertexangel | October 17, 2011


Here is the girl in her final pose but her orientation will be different in the image composition.

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What Will Never Be: Girl Sculpt

vertexangel | October 14, 2011


Finished sculpting the girl, now it is time to pose her. Right now I am happy on how this image is progressing.

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What Will Never Be

vertexangel | October 12, 2011


Here is character 2 of 2, I started from a base mesh I found at ZBrush central, lmc if I can find who made the base mesh to give him/her credit. Once opened in ZBrush I deleted the high level subdivisions in order to really start from the base and not be influenced by the original details. I used James Busby’s female model and my anatomy books for reference. This still needs to be polished, sculpt the ears, add muscles, tendons and fleshy tissue to the hands and feet. I feel like this is a good starting point.

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New Project: What Would Never Be

vertexangel | October 10, 2011


woop woop, here we go again with another personal project. This one will be very creepy but with a strong message or at least that’s what I hope the outcome will be. The idea was sparked over a conversation I had with a friend about a controversial issue. Will not be so literal so let’s see how it turns out. Here is the beginning of character 1 of 2 that will be in the image.

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Project Gundam: Finished!

vertexangel | May 17, 2011


Oh yes! After so much time working on this on and off, getting sick of it and putting it off for months to keep going on/off again and again, I can say that it is finally done. Lots of friends and colleagues gave me great feedback during the making of this image; so thank you to all of you that critiqued, commented and supported me during this process. On to the next one!

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Portfolio, WIP
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3D, Gundam, Robot, Sci-Fi, WIP
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Project Gundam: Preliminary Lighting Test

vertexangel | May 5, 2011


Came up with a preliminary lighting take of where I was thinking for this image. I usually try to light after texturing but I wanted to give this a shot and see how I felt about it.

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