WIP-Project Gundam: Modeling
vertexangel | February 4, 2010![]()
Progress with this model is slow due to little free time left but going nonetheless
I have finished the lower leg frame and now I’m adding the smaller mechanical parts inside the calf and then will be the foot. The right side will be covered with the armor so that will help with the scene size and render times.
WIP-Project Gundam: Modeling
vertexangel | January 27, 2010WIP-Project Gundam: Modeling
vertexangel | January 21, 2010A Fisherman’s Story: Finished
vertexangel | December 1, 2009![]()
Anyone that has visited the “Ole Town” Bar at the pier has heard one of the many stories told by old man Jenkins. His stories are very colorful, full of drama, some are simple and credible enough, others are out worldly and fantastic. Old man Jenkins’s stories and credibility are always up for debate but whether you believe him or not one thing is for certain, he can tell a great story!
A Fisherman’s Story: Final Fisherman Sculpt
vertexangel | November 14, 2009A Fisherman’s Story: Fisherman Sculpt
vertexangel | November 13, 2009![]()
Started sculpting the fisherman, here I put most of the time into the head since its what’s gonna be seen the most besides the arms. Actually, with the hat you will barely see the top of the head but the shadows should make the face look pretty cool. I’ll extract geometry from this mesh to make the shirt and pants. This is the last piece of the puzzle
A Fisherman’s Story: Comp Test
vertexangel | November 9, 2009![]()
I’ve been making some good progress on this image. I created the teeth, the bigger ones still need some work, created the water and worked out the underwater/surface feel that I was looking for. I was also checking for correct 32 bit rendering, color display after gamma correction (working in linear space) and checking for errors etc.
Next on the list is the fisherman and fishing rod, after that, hi res rendering for comp. Almost there, the teeth make a huge difference, don’t they?
A Fisherman’s Story: Fish Lighting Test
vertexangel | November 5, 2009![]()
Here is a test render of the direction I’m taking with lighting, there will be 2 set ups, underwater and above water. Nevermind the specular of the fish, that will be rendered as a separate pass for more control. Time to make some teeth and the other models needed to complete the scene. Comments are always welcomed.
A Fisherman’s Story: Third Critter Diffuse
vertexangel | October 28, 2009I know, I know, I’ve been slacking on this project but don’t worry, I’ll pick up the pace pretty soon. Here is another ZBrush screen grab showing the diffuse texture of the third critter. It turned out more saturated than I thought but that’s an easy fix. From these textures I’ll make the sub surface scattering and specular textures. I think the biggest challenge with this image will be lighting, will see…





