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White Death

vertexangel | July 20, 2010

White Death

I have added this image to my personal work portfolio. I made this for fun during the CG Society’s Hardcore Modeling mini challenge “The Oceans” I really wanted to make it with the mouth open ready to take a chunk off of a meal but I just didn’t have the time to dedicate to it as I wanted it; this was a good compromise.

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3D, Great White, News, Shark, White Death
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WIP-Project Gundam: Modeling Feet

vertexangel | March 11, 2010

Continued the work on this guy; modeled the feet and I think it is starting to look “Gundam” like or recognizable. Now I need to finish the small details that connect the feet to the lower legs, then I’ll move on to the chest. This is probably the most ambitious model I’ve done to date and I hope it turns out well in the final image.

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3D, Gundam, Robot, Sci-Fi, WIP
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WIP-Project Gundam: Modeling Leg Details

vertexangel | February 26, 2010

Oh man,have I been slacking on this or what?! I blame the Winter Olympics, it’s all THEIR fault. This pic shows some of the detailing of the lower leg. Will be moving on to the foot and start to make it look like it can mechanically move.

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WIP-Project Gundam: Modeling

vertexangel | February 4, 2010


Progress with this model is slow due to little free time left but going nonetheless :) I have finished the lower leg frame and now I’m adding the smaller mechanical parts inside the calf and then will be the foot. The right side will be covered with the armor so that will help with the scene size and render times.

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WIP-Project Gundam: Modeling

vertexangel | January 27, 2010


Found some time to keep working on this. Doesn’t look like much but it actually is, lots of pieces to model and holes to drill. Added the side shields and started on the knee armor.

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WIP-Project Gundam: Modeling

vertexangel | January 21, 2010


This is my first personal work of 2010 and it had to be big! Project Gundam! I hope to make good progress in the weeks to come. This one is being modeled in both Lightwave and Maya. I hope you enjoy the documented development of this image.

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A Fisherman’s Story: Finished

vertexangel | December 1, 2009


Anyone that has visited the “Ole Town” Bar at the pier has heard one of the many stories told by old man Jenkins. His stories are very colorful, full of drama, some are simple and credible enough, others are out worldly and fantastic. Old man Jenkins’s stories and credibility are always up for debate but whether you believe him or not one thing is for certain, he can tell a great story!

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A Fisherman’s Story: Final Fisherman Sculpt

vertexangel | November 14, 2009


I finally completed the sculpt of the fisherman. I’m happy with the final result, here is a little secret… I didn’t work on the feet at all, they aren’t visible so I decided to skip ‘em and work on the shirt and pants instead :P Anyway, the only mesh left is the fishing rod and the small “bait” fish.

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A Fisherman’s Story: Fisherman Sculpt

vertexangel | November 13, 2009


Started sculpting the fisherman, here I put most of the time into the head since its what’s gonna be seen the most besides the arms. Actually, with the hat you will barely see the top of the head but the shadows should make the face look pretty cool. I’ll extract geometry from this mesh to make the shirt and pants. This is the last piece of the puzzle ;)

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A Fisherman’s Story: Comp Test

vertexangel | November 9, 2009


I’ve been making some good progress on this image. I created the teeth, the bigger ones still need some work, created the water and worked out the underwater/surface feel that I was looking for. I was also checking for correct 32 bit rendering, color display after gamma correction (working in linear space) and checking for errors etc.
Next on the list is the fisherman and fishing rod, after that, hi res rendering for comp. Almost there, the teeth make a huge difference, don’t they?

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