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	<title>vertexangel.com</title>
	<link>http://vertexangel.com</link>
	<description>Angel Nieves 3D Ninja</description>
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		<title>WIP-Project Gundam: modeling hip shields</title>
		<description><![CDATA[So I took around 3 months hiatus on this project but I&#8217;m back&#8230; this is a behemoth of a model and I&#8217;m going slow so here is a small update on what I finished last: the Hip shields. They will be on just one the right side, the left side will be uncovered to show [...]]]></description>
		<link>http://vertexangel.com/?p=214</link>
			</item>
	<item>
		<title>White Death</title>
		<description><![CDATA[I have added this image to my personal work portfolio. I made this for fun during the CG Society&#8217;s Hardcore Modeling mini challenge &#8220;The Oceans&#8221; I really wanted to make it with the mouth open ready to take a chunk off of a meal but I just didn&#8217;t have the time to dedicate to it [...]]]></description>
		<link>http://vertexangel.com/?p=209</link>
			</item>
	<item>
		<title>WIP-Project Gundam: Modeling Feet</title>
		<description><![CDATA[Continued the work on this guy; modeled the feet and I think it is starting to look &#8220;Gundam&#8221; like or recognizable. Now I need to finish the small details that connect the feet to the lower legs, then I&#8217;ll move on to the chest. This is probably the most ambitious model I&#8217;ve done to date [...]]]></description>
		<link>http://vertexangel.com/?p=191</link>
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		<title>WIP-Project Gundam: Modeling Leg Details</title>
		<description><![CDATA[Oh man,have I been slacking on this or what?! I blame the Winter Olympics, it&#8217;s all THEIR fault. This pic shows some of the detailing of the lower leg. Will be moving on to the foot and start to make it look like it can mechanically move.]]></description>
		<link>http://vertexangel.com/?p=188</link>
			</item>
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		<title>WIP-Project Gundam: Modeling</title>
		<description><![CDATA[Progress with this model is slow due to little free time left but going nonetheless I have finished the lower leg frame and now I&#8217;m adding the smaller mechanical parts inside the calf and then will be the foot. The right side will be covered with the armor so that will help with the scene [...]]]></description>
		<link>http://vertexangel.com/?p=185</link>
			</item>
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		<title>WIP-Project Gundam: Modeling</title>
		<description><![CDATA[Found some time to keep working on this. Doesn&#8217;t look like much but it actually is, lots of pieces to model and holes to drill. Added the side shields and started on the knee armor.]]></description>
		<link>http://vertexangel.com/?p=182</link>
			</item>
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		<title>WIP-Project Gundam: Modeling</title>
		<description><![CDATA[This is my first personal work of 2010 and it had to be big! Project Gundam! I hope to make good progress in the weeks to come. This one is being modeled in both Lightwave and Maya. I hope you enjoy the documented development of this image.]]></description>
		<link>http://vertexangel.com/?p=179</link>
			</item>
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		<title>A Fisherman&#8217;s Story: Finished</title>
		<description><![CDATA[Anyone that has visited the &#8220;Ole Town&#8221; Bar at the pier has heard one of the many stories told by old man Jenkins. His stories are very colorful, full of drama, some are simple and credible enough, others are out worldly and fantastic. Old man Jenkins&#8217;s stories and credibility are always up for debate but [...]]]></description>
		<link>http://vertexangel.com/?p=174</link>
			</item>
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		<title>A Fisherman&#8217;s Story: Final Fisherman Sculpt</title>
		<description><![CDATA[I finally completed the sculpt of the fisherman. I&#8217;m happy with the final result, here is a little secret&#8230; I didn&#8217;t work on the feet at all, they aren&#8217;t visible so I decided to skip &#8216;em and work on the shirt and pants instead Anyway, the only mesh left is the fishing rod and the [...]]]></description>
		<link>http://vertexangel.com/?p=169</link>
			</item>
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		<title>A Fisherman&#8217;s Story: Fisherman Sculpt</title>
		<description><![CDATA[Started sculpting the fisherman, here I put most of the time into the head since its what&#8217;s gonna be seen the most besides the arms. Actually, with the hat you will barely see the top of the head but the shadows should make the face look pretty cool. I&#8217;ll extract geometry from this mesh to [...]]]></description>
		<link>http://vertexangel.com/?p=166</link>
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